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Rogue Point: A Tactical Co-op Shooter Set to Redefine Team-Based Combat

Rogue Point: A Tactical Co-op Shooter Set to Redefine Team-Based Combat
Thomas Dunne
By Thomas Dunne Updated
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The creators of the acclaimed Half-Life remake, Black Mesa, have announced their latest endeavour: Rogue Point, a cooperative shooter that promises to blend high-octane action with strategic gameplay.

Set against the backdrop of a corporate war ignited by the death of the world's richest CEO, Rogue Point invites players to assemble a tactical team and take on mercenaries vying for control of a fractured empire.

Developed by Crowbar Collective and published by Team17, Rogue Point is designed for up to four players, allowing friends to team up as they breach heavily fortified locations, including oil rigs and airports.

The game’s premise is both thrilling and timely, as players step into the shoes of an independent vigilante squad determined to thwart corporate greed and violence.

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Instead of simply competing for wealth, your objective is to ensure that the corporate giants don't come out on top.

Tactical Gameplay Meets Rogue-Lite Mechanics

Rogue Point sets itself apart with its dynamic rogue-lite structure, ensuring that no two missions are ever the same.

Utilising a "Parametric Design System," the game reshapes maps with each playthrough, introducing random elements that can include enemy placements, layout changes, and various environmental factors.

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This means that players will need to continuously adapt their strategies, keeping the gameplay fresh and engaging.

The tactical nature of the game is heavily emphasised, with players required to gather intel, plan assaults, and execute their strategies with precision.

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The gameplay draws inspiration from tactical shooters like Rainbow Six, featuring mechanics such as breaching charges, flashbangs, and a variety of specialised gear.

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Players will start with basic equipment and can unlock advanced weapons and tactical gear as they progress through missions, rewarding successful teamwork and strategic planning.

Diverse Enemies and Unique Challenges

Rogue Point introduces a range of enemies, each with distinct characteristics that challenge players in unique ways.

From the standard Soldier class, armed with pistols and assault rifles, to the chaotic Berserker, who charges headlong into battle with a machete, players will need to adapt their tactics based on the threats they face.

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Snipers will keep teams pinned down from a distance, while the formidable Heavy class can absorb massive amounts of damage, forcing players to find creative solutions to overcome them.

At the pinnacle of the enemy hierarchy are the 5-Star Mercenaries, elite contractors who pose significant challenges to even the most seasoned squads.

These encounters will test players' skills and teamwork, requiring them to devise intricate strategies to emerge victorious.

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The developers at Crowbar Collective are keen to involve the gaming community in the development process, much like they did with Black Mesa.

They aim to gather player feedback during the Early Access phase, which is set to launch in 2025, with a full release planned for 2026.

This commitment to community engagement reflects their dedication to creating a game that resonates with players and meets their expectations.

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Rogue Point promises to deliver an exhilarating blend of tactical gameplay, cooperative mechanics, and rogue-lite elements, all set within a gripping narrative of corporate warfare. As players prepare to take on the role of renegade operatives battling against mercenaries, they can expect a game that rewards both individual skill and teamwork.

With its dynamic maps and diverse enemy classes, Rogue Point is shaping up to be an exciting addition to the tactical shooter genre.

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